Unreal Engine Developer

My Informations

Acknowledged & Skills

C Plus Plus (C++)

I develop games with Unreal Engine using C++, emphasizing performance, optimization, and gameplay.

Unreal Engine 4 & 5

I have 4 years at Game Development using Unreal Engine (C++ and Blueprint).

metahuman-logo

Metahuman

I'm using Metahuman to create Characters for Game Development in Unreal Engine.

Cascadeur Icon

Cascadeur

Experienced with Cascadeur for creating dynamic and realistic character animations for both games and cinematics.

Character Creator 4

I'm using Character Creator 4 to create Characters for Game Development in Unreal Engine.

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Github & Perforce

I'm using Github & Perforce as source control tools to manage projects and track changes in code.

REST API

I'm using REST APIs to perform database function. It could be get/set player information, get balance, ...

Socket IO

I'm using SocketIO to create some basic social network functions: chat, friends, notification.

Postman

I'm using Postman to test API's functionality before implement into game.

Maya & Blender

I'm using Maya and Blender to modeling 3D object for Game Development.

Unity

I have experience at Game Development using Unity. I made a casual game in college by Unity.

C Sharp (C#)

I used C# for Game Development with Unity and Back-End Development for game.

Android Studio & Java

I used Android Studio (Java) to create an English learning app for mobile (similar to Duolingo).

Freelance-1

Freelance

  • Game
  • Prototype
  • 3D
  • Networking
  • Steam/Epic
  • E-Sports
  • GameFi
Engine: Unreal Engine 5.0 - 5.6
Platforms: Windows / Mobile

Unreal Engine Game Developer

  • • Developed gameplay systems in Unreal Engine, including combat, weapon mechanics, abilities, and enemy AI.
  • • Integrated 3D characters, animations, and Metahuman; handled rigging, retargeting, and asset optimization.
  • • Designed and implemented UI/HUD, menus, quest systems, and save/load functionality.
  • • Optimized game performance, managed materials/LODs, and created basic VFX.
  • • Debugged, fixed issues, and wrote technical documentation for implemented systems.

Havoc

Unreal Engine Developer

Core Game Mechanics
  • • Hero Shooter Tactical - Multiplayer
  • • Hero's Abilities
  • • Game Mode: TDM, FFA
Gameplay Ability System
  • • Attribute Set: HP, Armor, Fire Speed, Reload Speed, etc...
  • • Gameplay Ability: Hero's skills, shoot, reload, ...
  • • Effects/Tag: Buffs/Debuff, Damage, etc...
Epic Online Service
  • • Login, Player info, Friend, etc...
  • • Lobby, Matchmaking
User Interfaces
  • • Havoc UI 1...
  • • Havoc UI 2...
  • • Havoc UI 3...
  • • Havoc UI 4...

Saiko Bot

Unreal Engine Developer

Core Game Mechanics
  • • Hero Shooter Tactical - Multiplayer
  • • Hero's Abilities
  • • Saiko Core 3
  • • Saiko Core 4
Gameplay Ability System
  • • Attribute Set: HP, Armor, Fire Speed, Reload Speed, etc...
  • • Gameplay Ability: Hero's skills, shoot, reload, ...
  • • Effects/Tag: Buffs/Debuff, Damage, etc...
User Interfaces
  • • Skin Selection...
Freelance-2

Others

Unreal Engine Developer

Unreleased ARPG Project (NDA Protected)
  • Currently under development. Details and media cannot be shared publicly due to NDA:
  • • Core System: Combat, Inventory, Control, etc...
  • • Gameplay Ability System
  • • Animating for Character
Unreleased TPS Multiplayer Project (NDA Protected)
  • • Currently under development. Details and media cannot be shared publicly due to NDA.
  • • Developed from Lyra
  • • Gameplay Ability System
  • • Epic Online Services
  • • Metahuman
  • • User Interfaces

Elitant

  • Game
  • 3D
  • Multiplayer
  • PvP
  • FPS
  • E-Sports
  • Hero Shooter
  • GameFi
  • NFT
Engine: Unreal Engine 5.3
Platforms: Windows

Elitant Elitant Description

Role
  • • Project Management
  • • Developed from Lyra Starter
  • • Core Gameplay Mechanics
  • • Gameplay Ability System (GAS)
  • • Epic Online Services (EOS)
  • • User Interfaces (Widget)

Elitant

Unreal Engine Developer

Core Game Mechanics
  • • Hero Shooter Tactical - Multiplayer
  • • Hero's Abilities
  • • Game Mode: Plant Bomb
Gameplay Ability System
  • • Attribute Set: HP, Armor, Fire Speed, Reload Speed, etc...
  • • Gameplay Ability: Hero's skills, shoot, reload, ...
  • • Effects/Tag: Buffs/Debuff, Damage, etc...
Epic Online Service
  • • Login, Player info, Friend, etc...
  • • Lobby, Matchmaking

GPT Wars

  • Game
  • Prototype
  • 3D
  • FPS/TPS
  • PvE
  • GameFi
  • NFT
Engine: Unreal Engine 5.4
Platforms: Windows

GPT Wars GPT Wars Description

Making a First Person Shooter Game:
  • • Developed from Lyra Starter
  • • Core Gameplay Mechanics
  • • Gameplay Ability System (GAS)
  • • AI Bot: Enemies, Boss

GPT Wars

Unreal Engine Developer

Core Game Mechanics
  • • PvE Shooter
  • • Game Mode: Enemy Waves
  • • Switch FPS/TPS
Gameplay Ability System
  • • Attribute Set: HP, Armor
  • • Gameplay Ability: Shoot, Reload, Heal, Throw Grenade, etc...
  • • Effects/Tag: Buffs/Debuff, Damage, etc...
AI Bot
  • • Behavior Tree, Blackboard: Enemies action (patrol, chase, attack)
  • • EQS, Task, etc...
MCC-1

Meta Casino City

  • Game
  • 3D
  • Multiplayer
  • Pixel Streaming
  • Open World
  • Meta-verse
  • GameFi
  • NFT
Engine: Unreal Engine 5.1
Platforms: Windows / Linux

Meta Casino City MCC Description

Role
  • • Project Management
  • • Game Features
  • • Localization (Multilanguage)
  • • RestAPI / SocketIO / Integrate OpenAI
  • • Deploy Dedicated Server on Amazon Gamelift (AWS)
  • • User Interfaces (Widget)

Meta Casino City

Unreal Engine Developer

Game Features
  • • Pixel Streaming Setup: play game via browser
  • • Interact System
  • • Costume: Change Clothes, Avatar, etc...
  • • Car driving
  • • Web browser in game (play web game)
RestAPI / SocketIO
  • Working with backend to develop user features in UE:
  • • Login / Logout
  • • Get / Save User Info (Inventory, NFT, Credits, ...)
  • • Social Network

Osimi City

  • Game
  • 3D
  • Co-op Multiplayer
  • Zombie Shooter
  • GameFi
  • NFT
Engine: Unreal Engine 4.27
Platforms: Mobile

Osimi City Osimi Description

Role:
  • • Core Gameplay Mechanics
  • • Gameplay Ability System (GAS)
  • • Epic Online Services (EOS)
  • • AI Bot
  • • RestAPI
  • • User Interfaces (Widget)
  • • Release game on Google Play and Appstore

Osimi City

Unreal Engine Developer

• Core Gameplay Mechanics
  • • Zombie Shooter
  • • Game Mode: Enemy Waves
  • • Inventory System
  • • Loadout System: Character and Weapons
Gameplay Ability System
  • • Attribute Set: HP, Stamina, Attack Damage, Defense, etc...
  • • Gameplay Ability: Shoot, Reload, Healing, Shopping ...
  • • Effects/Tag: Healing, Damage, Poison, etc...
Epic Online Services
  • • GooglePlay API
  • • Appstore API
Osimi-Banner

Osimi City

Unreal Engine Developer

RestAPI
  • • Development Backend features (SQL Server): Get/Save User Info (Inventory, NFT, Credits, ...)
  • • Call API to get data from backend in UE
• AI Bot
  • • Behavior Tree
  • • Blackboard

Demon of Hatred

  • Game
  • Graduation Thesis
  • 3D
  • Co-op Multiplayer
  • PvE
Engine: Unreal Engine 4.27
Platforms: Windows

Graduation Description

Personal Graduation Project:
  • • Project Management
  • • Core Gameplay Mechanics
  • • Gameplay Ability System
  • • Co-op Multiplayer via Steam
  • • User Interfaces (Widget)

Demon of Hatred

Unreal Engine Developer

• Core Gameplay Mechanics
  • • Action RPG
  • • Game Mode: Dungeon
  • • Co-op Multiplayer via Steam
Gameplay Ability System
  • • Attribute Set: HP, MP, Attack Damage, Defense
  • • Gameplay Ability: Attack, Skills, Dash, Sprint,...
  • • Effects/Tag: Healing, Damage, Attack Damage buff, Stun, Knockdown, etc...